|Funding Organization:||European Commission|
|Funding Programme:||Horizon H2020|
|Funding Instrument:||Innovation Action|
January 1, 2015
|Total Budget:||4,197,071 EUR|
|ITI Budget:||516,250 EUR|
Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement (2015: H2020 ICT – IA)
ProsocialLearn aims to create a ground-breaking digital gaming genre in order to help children (7-10 years old) to acquire prosocial skills necessary for positive relationships, team working, trustworthiness and emotional intelligence. The project will deliver a series of disruptive innovations building on a game development and distribution platform for the production of prosocial games that engages children and stimulates technology transfer from traditional game industry to the education sector. ProsocialLearn will offer games developers scientifically proven prosocial game elements for development digital games. An application programming interface (API), ProsocialAPI, will allow developers to integrate functions into games including visual sensing, identification of prosocial signals from in-game actions, personalised adaptation of game elements, player profiles, game mechanics and expressive virtual characters, and support for data collection with protection of personal data.
SMEs from the traditional game industry will work together with serious games companies to produce a series of exciting digital games targeting European schools. Through a multi-disciplinary collaboration between industry, researchers, psychologists, pedagogists and teaching professionals, ProsocialLearn will address complex factors associated with child development and advanced ICT in school curricula. Both short term and longitudinal studies (pilots) will be conducted at schools across Europe to build scientific evidence of the benefits of prosocial gaming in different cultural settings and scales.