Preservation and Gamification of Traditional Sports.


This chapter reviews an example of preservation and gamification sce-nario applied to traditional sports. In the first section we describe a preservation technique to capture intangible content. It includes character modelling, motion recording and animation processing. The second section is focused on the gamifi-cation aspect. It describes an interactive scenario integrated in a platform that in-cludes a multi-modal capturing system, a motion comparison and analysis as well as a semantic based feedback system.

  • Y. Tisserand, N. Magnenat-Thalmann, L. Unzueta, M.T. Linaza, A. Ahmadi, N.E. O'Connor, N. Zioulis, D. Zarpalas, P. Daras, "Preservation and Gamification of Traditional Sports.", Mixed Reality and Gamification for Cultural Heritage, Springer-Nature, M Ioannides, N. Magnenat-Thalmann, G. Papagiannakis (Eds), ISBN 978-3-319-49607-8, DOI 10.1007/978-3-319-49607-8, 2016.

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    Dr. Petros Daras, Principal Researcher Grade Α
    1st km Thermi – Panorama, 57001, Thessaloniki, Greece
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