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Authors
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F. Kuijk |
| S. Van Broeck | |
| C. Dareau | |
| B. Ravenet | |
| M. Ochs | |
| K. Apostolakis | |
| P. Daras | |
| D. Monahan | |
| N. E O'Connor | |
| J. Wall | |
| E. Izquierdo | |
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Year
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2013 |
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Venue
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18th International Conference on Digital Signal Processing, Santorini, Greece, 1-3 July 2013 |
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Download
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Just as readers feel immersed when the story-line adheres to their experiences, users will more easily feel immersed in a virtual environment if the behavior of the characters in that environment adheres to their expectations, based on their life-long observations in the real world. This paper introduces a framework that allows authors to establish natural, human-like behavior, physical interaction and emotional engagement of characters living in a virtual environment. Represented by realistic virtual characters, this framework allows people to feel immersed in an Internet based virtual world in which they can meet and share experiences in a natural way as they can meet and share experiences in real life. Rather than just being visualized in a 3D space, the virtual characters (autonomous agents as well as avatars representing users) in the immersive environment facilitate social interaction and multi-party collaboration, mixing virtual with real. View