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Authors
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K. Apostolakis |
| D. Alexiadis | |
| P. Daras | |
| D. Monaghan | |
| N. E. O’Connor | |
| B. Prestele | |
| P. Eisert | |
| G. Richard | |
| Q. Zhang | |
| E. Izquierdo | |
| M. B. Moussa | |
| N. Magnenat-Thalmann | |
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Year
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2013 |
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Venue
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WIAMIS 2013, 14th International Workshop on Image and Audio Analysis for Multimedia Interactive Services July 3-5, 2013, Paris, France |
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Download
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Part of 3DLife's major goal to bring the 3D media Internet to life, concerns the development and wide-spread distribution of online tele-immersive (TI) virtual environments. As the techniques powering challenging tasks for user reconstruction and activity tracking within a virtual environment are maturing, along with consumer-grade availability of specialized hardware, this paper focuses on the simple practices used to make real-time tele-immersion within a networked virtual world a reality. View