| 
                    Authors
                 | F. D'Andria | 
| J. M. Garrido | |
| K. Apostolakis | |
| K. Dimitropoulos | |
| P. Daras | |
| M. Boniface | |
| S. Modafferi | |
| S. Crowle | |
| L. Middleton | |
| 
                    Year
                 | 2018 | 
| 
                    Venue
                 | 9th IFIP International Conference on New Technologies, Mobility & Security, 26-28 February 2018. Paris, France | 
| 
                    Download
                 |  | 
ProsocialLearn is a digital pro-social games platform. ProsocialLearn consortium aims at delivering a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old), as well as stimulate technology transfer from the games industry to the educational sector. ProsocialLearn will foster the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver these games to children and teachers in European schools. In addition to provide a proven pro-social methodology to design digital games the ProsocialLearn platform makes available a series of application programming interface (APIs), which game developers can use to integrate many of the ProsocialLearn functions into their games, including emotion and engagement monitoring, in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), micro-transactions, etc.