Authors
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T. Kalvourtzis |
L. Gymnopoulos | |
E. Milli | |
S. Cobello | |
K. Dimitropoulos | |
P. Daras | |
Year
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2022 |
Venue
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Proceedings of the 15th International Conference on PErvasive Technologies Related to Assistive Environments |
Download
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Employing games in educational context have the potential to be a powerful means of learning or review previously taught material. The case presented in this paper is based on a multiplayer board game that was developed as an online browser game. Its gameplay is based on short dietary quizzes and minimalistic role-playing where students are acting as a team. Notably, the game's quiz content has been developed with the participation of catering school educators and targets student ages from 10 to 16 years old. Evaluation results, which were provided by educators after using the game in classroom environment, demonstrate the potential of using a dietary game in classroom context as complementary teaching/learning materials.