Funding Organization
|
European Commission |
Funding Programme
|
Horizon Europe |
Funding Instument
|
Research & Innovation Action |
Starting Date
|
Jan. 1, 2024 |
Duration
|
36 |
Total budget
|
|
ITI budget
|
|
Scientific responsible
|
Dr. Dimitrios Zarpalas |
The concept of presence can be understood as a synthesis of interrelated psychophysical ingredients where multiple perceptual dimensions intervene. A better understanding of how specific aspects such as:
impact the XR experience is key to improve their quality. The availability and performance of current technologies do not reach yet high levels of presence in XR, essential to get us closer than ever to the perennial VR dream: to be anywhere, doing anything, together with others from any place.
PRESENCE will impact multiple dimensions of presence in physical-digital worlds, addressing three main challenges:
PRESENCE will ensure the future uptake of research results following a threefold evaluation method: 1) each technology will be independently evaluated to understand its impact on the illusion of presence; 2) each component will be evaluated by the integration team, providing scientific and technical feedback in order to facilitate their use in each project iteration as well as beyond the project scope, towards technology transfer and exploitation; 3) all components will be integrated in two demonstrators (professional and social setups) evaluating the user experience following a human-centred design approach.