Authors
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A. Kitsikidis |
K. Dimitropoulos | |
D. Ugurca | |
C. Baycay | |
E. Yilmaz | |
F. Tsalakanidou | |
S. Douka | |
N. Grammalidis | |
Year
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2015 |
Venue
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HCI International 2015, L.A. USA |
Download
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Game-based learning and gamification techniques are recently becoming a popular trend in the field of Technology Enhanced Learning. In this paper, we mainly focus on the use of game design elements for the transmission of Intangible Cultural Heritage (ICH) knowledge and, especially, for the learning of traditional dances. More specifically, we present a 3D game environment that employs an enjoyable natural human computer interface, which is based on the fusion of multiple depth sensors data in order to capture the body movements of the user/learner. In addition, the system automatically assesses the learner's performance by utilizing a combination of Dynamic Time Warping (DTW) with Fuzzy Inference System (FIS) approach and provides feedback in a form of a score as well as instructions from a virtual tutor in order to promote self-learning. As a pilot use case, a Greek traditional dance, namely Tsamiko, has been selected. Preliminary small-scaled experiments with students of the Department of Physical Education and Sports Science at Aristotle University of Thessaloniki have shown the great potential of the proposed application. View