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Authors
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B. Takacs |
| Z. Vincze | |
| H. Fassold | |
| A. Karakottas | |
| N. Zioulis | |
| D. Zarpalas | |
| P. Daras | |
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Year
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2019 |
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Venue
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Journal of Software Engineering and Applications, 12, 127-148, 2019. |
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Download
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We describe four fundamental challenges that complex real-life Virtual Reality (VR) productions are facing today (such as multi-camera management, quality control, automatic annotation with cinematography and 360@ depth estimation) and describe an integrated solution, called Hyper 360, to address them. We demonstrate our solution and its evaluation in the context of practical productions and present related results.