Preservation and Gamification of Traditional Sports.

Authors
Y. Tisserand
N. Magnenat-Thalmann
L. Unzueta
M. T. Linaza
A. Ahmadi
N. E. O'Connor
N. Zioulis
D. Zarpalas
P. Daras
Year
2016
Venue
Mixed Reality and Gamification for Cultural Heritage, Springer-Nature, M Ioannides, N. Magnenat-Thalmann, G. Papagiannakis (Eds), ISBN 978-3-319-49607-8, DOI 10.1007/978-3-319-49607-8, 2016.
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Abstract

This chapter reviews an example of preservation and gamification sce-nario applied to traditional sports. In the first section we describe a preservation technique to capture intangible content. It includes character modelling, motion recording and animation processing. The second section is focused on the gamifi-cation aspect. It describes an interactive scenario integrated in a platform that in-cludes a multi-modal capturing system, a motion comparison and analysis as well as a semantic based feedback system. View