| 
                    Authors
                 | K. Konstantoudakis | 
| D. Breitgand | |
| A. Doumanoglou | |
| N. Zioulis | |
| A. Weit | |
| K. Christaki | |
| P. Drakoulis | |
| E. Christakis | |
| D. Zarpalas | |
| P. Daras | |
| 
                    Year
                 | 2021 | 
| 
                    Venue
                 | Multimedia Tools and Applications, 2021. | 
Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we discuss a novel concept of live 3D immersive media streaming in a serverless setting. In particular, we present a novel network-centric adaptive streaming framework which deviates from the traditional client-based adaptive streaming used in 2D video. In our framework the decisions for the production of the transcoding profiles are taken in a centralized manner, by considering consumer metrics vs provisioning costs and inferring the expected consumer quality of experience and behavior based on them. In addition, we demonstrate that a naive application of the serverless paradigm might be sub-optimal under some common immersive 3D media scenarios.