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                    Authors
                 | A. Karakottas | 
| N. Zioulis | |
| A. Doumanoglou | |
| V. Sterzentsenko | |
| V. Gkitsas | |
| D. Zarpalas | |
| P. Daras | |
| 
                    Year
                 | 2020 | 
| 
                    Venue
                 | In IEEE International Conference on Multimedia and Expo Workshops (ICMEW), London, United Kingdom, July 6-10, 2020. | 
| 
                    Download
                 |  | 
Due to the affordability and high quality of the emerging XR devices and platforms, immersive media content has become more accessible to a wide variety of consumers while their technology gains increased interest from content creators. However, the previously mentioned technological advancements are focused more on sensor or rendering-display technologies, while the development of software tools that assist professionals, indies or hobbyists to create immersive content and narratives is left behind. In this work we introduce XR360, a unified toolkit for producing 360 immersive experiences by embedding 3D captured human performances in 360 captured scenes. The presented toolkit comprises a complete solution for content acquisition, 3D asset creation and 3D-360 fusion. It combines a volumetric capturing studio, a performance capture production tool and a 360 fusion application, designed to operate in a cascaded, but disjoint, manner while remaining user-friendly by hiding complex technicalities from its end-users.